Just a little update - Been away for a couple of weeks with sick baby and little sleep. Still progress is being made on the Dungeoneers front with character creation essentially finished minus a little polish. Here is a shot of the race selection step, should have an update with new information on Classes next week.
Dungeoneers is a pseudo-3d RPG dungeon crawler for mobile platforms and inspired by Eye of the Beholder, Might and Magic, and Etrian Odyssey style games. Players will control a party of 4 customizable adventurers, creating each from 5 races and 6 initial professions. The party will explore dungeons, fight minions and bosses for loot, and uncover the story of each dungeon they explore through quests and exploration.
Friday, April 12, 2013
Friday, March 22, 2013
Races of Achaea
- Racial Skill – Each race will have a single race-specific skill added to the PC’s skill list.
- Starting Statistics – The chosen race will determine the starting values for the core pc statistics.
Racial choice in
Dungeoneers affects the following aspects of character creation:
- Portrait Selection – Specific racial portraits will be available for
male and female versions of each race.- Racial Skill – Each race will have a single race-specific skill added to the PC’s skill list.
- Starting Statistics – The chosen race will determine the starting values for the core pc statistics.
The Races
Five initial
starting races will ship with the game including the Achaeans (Human), Drakan
(Dragon-kin), Infernals, Etherium, and Dark Fae.
Achaean
The human race of
the world of Achaea is the predominant life form in a land populated by a
plethora of varied races.
STRENGTHS: BALANCED
Racial Skill: Versatility
Starting
Statistics: STRENGTH: 10, DEXTERITY: 10, INTELLIGENCE: 10, VITALITY: 10
Drakan
The ancient race of
the Drakan, a slave work force created by the dragon lords of the last age,
appear as a muscular bipedal human with a powerful tail, covered in resilient
fire-resistant scales and the broad often horned head closer in appearance to
their dragon creators.
STRENGTHS:
STRENGTH, VITALITY
Racial Skill: Dragon
Heritage
Starting
Statistics: STRENGTH: 16, DEXTERITY: 6, INTELLIGENCE: 4, VITALITY: 14
Infernal
Beings of inherent
magical power believed to be born, along with their Etherium brothers and
sisters, to protect the mortal plane from the Dragon Lords tearing it apart in
the last age. Imbued with the aspects of Darkness, Fire, and Earth, Infernals
appear dark in both appearance and disposition. Though outwardly humanoid their
skin is colored from red, to grey to ruddy brown and often covered in bonelike
protrusions, horns and scales.
STRENGTHS:
STRENGTH, DEXTERITY
Racial Skill: Commune
of Earth
Starting
Statistics: STRENGTH: 12, DEXTERITY: 12, INTELLIGENCE: 8, VITALITY: 8
Etherium
Beings of inherent
magical power believed to be born, along with their Infernal brothers and
sisters, to protect the mortal plane from the Dragon Lords tearing it apart in
the last age. Imbued with the aspects of Light, Water and Air, Etherials
embody life and light. Outwardly humanoid their skin is colored ussually in pale
white and blues touched by an otherworldly glow. As Etherium age they slowly
begin to grow white feathery wings from their backs, though few are known with
the ability to fly. However their numbers are far less than their brothers the
Infernals due to their near extinction at the beginning of the age by the order
of the Mad King Malagant.
STRENGTHS:
INTELLIGENCE
Racial Skill: Commune
of Heaven
Starting
Statistics: STRENGTH: 6, DEXTERITY: 8, INTELLIGENCE: 18, VITALITY: 8
Dark Fae
Masters of
Terrestrial magic (Matter, Mind and Illusion) it is believed this ancient race
were the originators and teachers of magic in Achaea before the birth of the
Celestials and Celestial magic in the last age. Good humored and kind, the Dark
Fae are Dark only in name and appearance and played a great part in protecting
the human race from extinction during the Dragon Wars. Dark Fae generally stand
half the height of the average human, with thin spindly limbs, deep purple skin
and large black eyes. Dark Fae are winged creatures and take great pride in the
beauty and varied colors and patterns that grow and change on their wings
throughout the course of their long lifetimes.
STRENGTHS:
INTELLIGENCE, DEXTERITY
Racial Skill: Fae
Trickery
Starting
Statistics: STRENGTH: 4, DEXTERITY: 16, INTELLIGENCE: 16, VITALITY: 4
Progress update for this week - Town continues to progress with the Inn, City Gates and the Barracks the priority right now. A lot of changes in to support character creation. Character creation menus in progress.
Goals for the next week - Finish character creation. Polish Inn, Gates and Barracks.
Weekly update right after this will include details on the 5 starting races in the game.
Goals for the next week - Finish character creation. Polish Inn, Gates and Barracks.
Weekly update right after this will include details on the 5 starting races in the game.
Tuesday, March 12, 2013
Years Later...
Dungeoneers development is still going strong, despite my poor blog updating skills. In the past couple of years the game finished the prototype phase and I then re-wrote nearly every system, cleaning up the code and expanding and solidifying the design. It has been a long journey, but Dungeoneers is now nearing a release window and the game is in a 'playable' end-to end state. Final art, sound and some final systems still remain to be done, but there is a light at the end of the tunnel. I am committed to one blog update every week from here to release. When might that be? Well I have some internal goals but lets just say 'when its done.'
This week I will be posting a bunch of new screens.
Hope you will join me for the journey and let me know your thoughts.
Dungeoneers development is still going strong, despite my poor blog updating skills. In the past couple of years the game finished the prototype phase and I then re-wrote nearly every system, cleaning up the code and expanding and solidifying the design. It has been a long journey, but Dungeoneers is now nearing a release window and the game is in a 'playable' end-to end state. Final art, sound and some final systems still remain to be done, but there is a light at the end of the tunnel. I am committed to one blog update every week from here to release. When might that be? Well I have some internal goals but lets just say 'when its done.'
This week I will be posting a bunch of new screens.
Hope you will join me for the journey and let me know your thoughts.
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