Friday, April 12, 2013

Just a little update - Been away for a couple of weeks with sick baby and little sleep. Still progress is being made on the Dungeoneers front with character creation essentially finished minus a little polish. Here is a shot of the race selection step, should have an update with new information on Classes next week.

Friday, March 22, 2013

Races of Achaea

Racial choice in Dungeoneers affects the following aspects of character creation:
- Portrait Selection – Specific racial portraits will be available for male and female versions of each race.

- Racial Skill – Each race will have a single race-specific skill added to the PC’s skill list.

- Starting Statistics – The chosen race will determine the starting values for the core pc statistics.

The Races

Five initial starting races will ship with the game including the Achaeans (Human), Drakan (Dragon-kin), Infernals, Etherium, and Dark Fae.

Achaean

The human race of the world of Achaea is the predominant life form in a land populated by a plethora of varied races.

STRENGTHS: BALANCED

Racial Skill: Versatility

Starting Statistics: STRENGTH: 10, DEXTERITY: 10, INTELLIGENCE: 10, VITALITY: 10

Drakan

The ancient race of the Drakan, a slave work force created by the dragon lords of the last age, appear as a muscular bipedal human with a powerful tail, covered in resilient fire-resistant scales and the broad often horned head closer in appearance to their dragon creators.

STRENGTHS: STRENGTH, VITALITY

Racial Skill: Dragon Heritage

Starting Statistics: STRENGTH: 16, DEXTERITY: 6, INTELLIGENCE: 4, VITALITY: 14

Infernal

Beings of inherent magical power believed to be born, along with their Etherium brothers and sisters, to protect the mortal plane from the Dragon Lords tearing it apart in the last age. Imbued with the aspects of Darkness, Fire, and Earth, Infernals appear dark in both appearance and disposition. Though outwardly humanoid their skin is colored from red, to grey to ruddy brown and often covered in bonelike protrusions, horns and scales.

STRENGTHS: STRENGTH, DEXTERITY

Racial Skill: Commune of Earth

Starting Statistics: STRENGTH: 12, DEXTERITY: 12, INTELLIGENCE: 8, VITALITY: 8

Etherium

Beings of inherent magical power believed to be born, along with their Infernal brothers and sisters, to protect the mortal plane from the Dragon Lords tearing it apart in the last age. Imbued with the aspects of Light, Water and Air, Etherials embody life and light. Outwardly humanoid their skin is colored ussually in pale white and blues touched by an otherworldly glow. As Etherium age they slowly begin to grow white feathery wings from their backs, though few are known with the ability to fly. However their numbers are far less than their brothers the Infernals due to their near extinction at the beginning of the age by the order of the Mad King Malagant.

STRENGTHS: INTELLIGENCE

Racial Skill: Commune of Heaven

Starting Statistics: STRENGTH: 6, DEXTERITY: 8, INTELLIGENCE: 18, VITALITY: 8

Dark Fae

Masters of Terrestrial magic (Matter, Mind and Illusion) it is believed this ancient race were the originators and teachers of magic in Achaea before the birth of the Celestials and Celestial magic in the last age. Good humored and kind, the Dark Fae are Dark only in name and appearance and played a great part in protecting the human race from extinction during the Dragon Wars. Dark Fae generally stand half the height of the average human, with thin spindly limbs, deep purple skin and large black eyes. Dark Fae are winged creatures and take great pride in the beauty and varied colors and patterns that grow and change on their wings throughout the course of their long lifetimes.

STRENGTHS: INTELLIGENCE, DEXTERITY

Racial Skill: Fae Trickery

Starting Statistics: STRENGTH: 4, DEXTERITY: 16, INTELLIGENCE: 16, VITALITY: 4
Progress update for this week - Town continues to progress with the Inn, City Gates and the Barracks the priority right now. A lot of changes in to support character creation. Character creation menus in progress.

Goals for the next week - Finish character creation. Polish Inn, Gates and Barracks.

Weekly update right after this will include details on the 5 starting races in the game.

Tuesday, March 12, 2013

New screenshots added to the slideshow on the right. Great thanks to Nathan Rinehart and Maury Weiss for their contributions on the art so far! Please note most of the art in these builds is not final, including the borrowed 'Baldur's Gate' portraits and the Town screens.
Years Later...

Dungeoneers development is still going strong, despite my poor blog updating skills. In the past couple of years the game finished the prototype phase and I then re-wrote nearly every system, cleaning up the code and expanding and solidifying the design. It has been a long journey, but Dungeoneers is now nearing a release window and the game is in a 'playable' end-to end state. Final art, sound and some final systems still remain to be done, but there is a light at the end of the tunnel. I am committed to one blog update every week from here to release. When might that be? Well I have some internal goals but lets just say 'when its done.'

This week I will be posting a bunch of new screens.

Hope you will join me for the journey and let me know your thoughts.